This is a resource where we as Drama teachers can share some of our favourite resources, including lesson ideas, programs, anything really.  

General Games and Warm-up Activities

These are general purpose activities that should be readily adaptable to a wide range of settings.  Remember that we have offerings especially suited to Primary and Secondary classes.  
 

Shared by: Chrissi Hill Perth Modern
Name: Jay Jakabia
Aim: Group co-operation, warm up voice, improve movement improvisation
Rules:
Circle.
One by one students say each of the following five lines in a variety of ways, with one movement for each line.
   Jay jaka bia
   Jay kafuru
   Kafuru langa
   Langa ti langa
   Kumbi lo lo
After each line, the class imitates the vocal delivery together with the move. 
Encourage variety, expression and “true” imitation.
Ask students to use several levels - floor, low, mid, high.

Shared by: Kim Flintoff 
Name: Something you don't know
Aim: Introduction/ice breaker
Rules:
Each student writes something that they believe no-one else in the room knows about them - an amazing event, a great achievement etc.  Papers are numbered on the reverse and placed face down on the floor. Students take turns selecting and reading a paper to the group, trying to guess who it refers to.

Shared by: Kim Flintoff 
Name: Little Yellow Wooden Paddle
Aim: Beginning concept attainment strategies
Rules:
There are many variations to this game - basically it is a case of someone establishing an arbitrary rule - this can be demonstrated by a phrase, a word, a sound or and action - the rest of the group need to determine the rule by attempting to create examples of their own.  Sound complex?  its simple to play - here's an example - I say "Little Yellow Wooden Paddle" - person two says "Big Brown Leather Bag" - I say "No!" - person three says "Cutting apples" - I say "Yes!" - the group continue making suggestions - some people will realise earlier than others what the rule is: they must keep it to themselves...  This game is has all the elements of critical thinking embedded in it - played well it provides great opportunities for students to examine their own thinking strategies.

Shared by: Pauline Hood Prendiville
Name: Broken Window
Aim: Group cohesion, following instructions, relaxation
Rules:
Group in circle with feet apart.
Tap ball across circle.
When it goes between someone's legs, that person is out and must stand with their hands behind their back.
In subsequent turns, if the ball goes through the legs of someone who is out, the person who sent it there is out also. 
The ball cannot go higher than the shoulders, or leave the circle.

Shared by: Tracy Kleber Perth Modern
Name: Aliens
Aim: Playing a motivation, being “aware”
Rules:
Choose an object. This is our “life source”.
Students close eyes. No peeking.
Choose an alien, who must pretend not to be.
Choose a neutral person and give them the life source.
Students walk around and one by one go up to the neutral person and say,” Trust me. I'm not the alien.”
It is up to the neutral person to decide whether they trust the person and give them the life source.

Shared by: Janine Bettenay Australind SHS
Name: Treasure Chest
Aim: Team building
Rules:
Similar to ‘Grandmother’s Steps’ but all work as a team to get the treasure home.

Shared by: Heather Timms Ballajura C C
Name: Count (aka 21)
Aim: Focus skills, group building, importance of pause/silence
Rules:
Students stand/sit in a circle and the number of people in the circle is counted - e.g. 17
Count from 1 - 17, 17 - 1, with one person saying one number from the 1 - 17 set.
If two people say a number at the same time, the score is wiped and you start back at 1. 
At the beginning you give them the hint that pause and silence are so important.
It is a great way to calm a class down. I usually record what they get so they can try and better it next time.

Shared by: John B Rockingham SHS
Name: Fruit Salad Variation - eye contact only
Aim: Concentration, focus and eye contact, risk taking
Rules:
Circle of chairs minus one - Piggy
Establish eye contact with person at other end of circle and agree to swap positions.
Piggy must attempt to take an empty seat

Shared by: Karen Steele Manjimup SHS
Name: The Hokey Pokey
Aim: Physical warm-up
Rules:
Be creative, be loud

Shared by: Travis Vladich Willeton SHS
Name: Zombie Chasey
Aim: Ice-breaker and awareness
Rules:
Define limited boundaries
Zombie walks at zombie pace, arms in front, has to touch others.
Others save themselves by calling out another students name.
The student called then becomes the zombie.
Students tagged by the zombie are out of the game.

Shared by: Camille Diggins PLC
Name: Electric Chair
Aim: physical activity, fun
Rules:
Group link arms in a circle around a chair or cushion.
The object is to get people to touch the chair.
Anyone who touches the chair is “dead” and must leave the circle, which gets smaller and smaller.
Variations -  play with eyes closed
  with backs to the chair
  substitute a small group of people for the chair.

Name: Tag
Aim: ice breaker, involvement
Rules:
a) Cat and Mouse
Group stand in pairs, one behind the other and spread around the room.
Two people, the “cat” and the “mouse”, chase each other around the other pairs. 
The mouse can take refuge by jumping on the back of another member of the group. That person then becomes the mouse.
If the cat catches the mouse, they continue with roles reversed.

b) Dragon Tail
The “dragon” chases all other group members. When someone is caught he/she holds on to the dragon's waist and adds to the tail..
 They continue the chase.

c) Chain Tag
As for the Dragon Tail, but the group members caught form a chain by holding hands.

d) Blind Tag
Everyone is in pairs. 
One member of each pair is blindfolded.
One pair are ‘it’. They try to tag all the other pairs.

Name: Liar
Aim: group participation, mime, fun
Rules:
The players form a circle. 
One person (A) starts a mime, e.g. lighting a fire
The next person (B) says, “What are you doing?”
A must answer untruthfully, e.g. “I'm flying a kite.”
B then mimes flying a kite.
And so on round the circle.

Name: Snake in the Grass
Aim: sense of touch, group awareness, fun
Rules:
One person lies on the ground as the “snake”.
The rest of the group must touch the snake with one finger.
When the snake calls “Snake in the grass!” everyone tries to avoid being tagged by the snake. 
The snake can only move on hands and knees.
The game continues until everyone has been caught.
The last player caught becomes the new snake.

Name: Indian Tee pee
Aim: concentration, non-verbal communication, fun
Rules:
Sit in a circle.
Each member chooses an Indian name e.g. “Falling Rain”.
One member starts, makes her/his own sign and then the sign of someone else.
Whoever’s sign is made must respond immediately with own sign and someone else's.
The game should go quickly.

Shared By:  Barbara Blackburn - VP DramaWest.
Vocal Warm-up

 Leader: I say a boom
Group: I say a boom
Leader: I say a boom chicka
Group: I say a boom chicka
Leader: I say a boom chicka boom
Group: I say a boom chicka boom
Leader: I say a boom chicka rocka    chicka rocka chicka boom
Group: I say a boom chicka rocka    chicka rocka chicka boom
Leader: Oh yeah!
Group: Oh yeah!
Leader: One more time
Group: One more time
Leader: In ***** style
Group: In ***** style

 **** The leader changes the style each time and the group must follow the style. eg: opera / jive/ revival preacher / sign language/ whisper/ sexy/ Spice Girls/ fast/ slow/ etc.

Improvisation

In twos - The babysitter tries to persuade the child to go to bed. The child won’t because is is afraid of a monster. (Name the kind of monster).

In threes- One person in the middle. The students at each end hold conversations simultaneously with the person in the middle, as if there was no person on the other side. The person in the middle tries earnestly to carry on a conversation with bothe sides. Rotate players.

In fours - A group of friends are going out. Two want to go to one kind of movie and the other two want to go to another - have a big contrast of genre. Students must reach a resolution for the whole group - they cannot split up into pairs.

Noises Off
 

  1. Two volunteers come to the front of the room. 

  2. One stands facing the class. The other stands with back to the audience, directly behind the first.

  3. Group comes up with a title for a story. 

  4. The person facing the audience must create a story from the title. The other person must create the sound effects.

  5. The sound effects can either accentuate the story or encourage it.


Warm-up for Absurd Theatre

Props - chairs

Space - large or small
 

  1. Students place all chairs in the centre of the space.

  2. Each one then selects a working area in the rest of the space and mentally designs a shape using some chairs - eg cross, circle, diagonal.

  3. Once everyone has a design, each person takes a chair from the centre to begin.

  4. Call “Free for all!”  and students are then free to take chairs from anywhere - the centre or other students’ shapes - to complete their own shapes.

  5. Anyone who completes their shape is the winner.

  6. The objective is to prevent others from completing their shapes while you complete your own.

NB:  Students can only move one chair at a time. No cheating is allowed.
 

Some games  suggestions from Karen Molnaa (California)

Mr. Know it All -Get 5 kids to stand in a line in front of the class.  The class asks questions. Mr. KIA answers by each of the 5 students saying only one word.  After each question the "lead" person on Mr KIA goes to the back of the line of 5.

Human knot- Have students stand in a circle with eyes closed and arms out stretched.  They walk forward and grasp hands with anyone.  Then they open eyes and must untangle themselves without dropping hands.  (Works best with  groups of 8-10.)

Name 5. In a circle.  Have one student in the middle.  He/she closes eyes.  The rest of the students pass a ball (or roll of tape) around the circle until the center person says "stop"  whoever has the ball must then name 5 items of any category the person in the middle names before the rest of the class can pass the ball around the circle once.  (This is harder than it sounds).

Who started the motion?  One person goes outside.  I choose someone to start a motion.  Everyone copies the motion.  The person outside comes in and must guess who started the motion.  Each time he/she guess the motion must change.

Bulgarian Selling Game-  One person is a store clerk and another is someone who wants to buy an object (I keep a card file with strange objects written on it).  The store clerk can speak, but the other person must pantomime and use strange noises to get the point across.  If the store clerk can't guess (in about 45 seconds) I send in a store manager to help out.

Hitch Hiker.  3 people in a car (use chairs) they stop for a hitchhiker who enters and sits behind the "shotgun" seat.  The hitchhiker establishes a character which the other 3 must pick up on and start an improv.  I sent in "Hitchhikers every 1 minutes--the members in the car rotate out of the chair.  (the "shotgun person gets out, the driver moves to shotgun, the person sitting in the backseat behind the driver become the driver and the old hitchhiker moves behind the driver.)  Each time a hitchhiker comes in the entire car changes character (Note--this is a very loud game)